He tells you to go help one particular Orc clan conquer the other clans. Talk to the inquisitor in the temple at the end of the path. Just before the resurrection marker, there is a path west up into the mountains. Follow the road out of town southwest and then go south at the fork along the mountains. That priest is actually quite a bit south from where Gar’Collossus is. There is a priest nearby that knows more. He says if you want to find the source of the monsters, head to the Orcish territory. He will honor his deal with the grand inquisitor now. Use potions to stay healthy as he can hit hard. He features an energy shield that has to be knocked down before you can hurt him. Gar’Collossus is the first true boss of the game. See the Light Campaign for details.Įxit the town to the northwest and follow a path that leads to scaffolding that descends a large pit. Doing so adds about 0.4% to your map exploration. As an aside, you can get your unique mount now if you want. When you arrive in Orcish Byway, the broker tells you that you have to defeat Gar’Colossus before he destroys the town. The shortest route is to exit the city the way you came in and follow the road north and then west. He will tell you that the Broker doesn’t live here, but lives in Orcish Byway. Head inside the first house and talk to Josef. There is a road that leads directly there. He won’t really die when you defeat him and he will tell you to head to Skook’s Corner. He attacks when you talk to him so kill him and his two guards. Defeat the wolves to find out that a friend of the Broker runs a gambling den north of here.įollow the road north to the Royal Honky-Tonk and head upstairs to talk to the owner. You’ll find him being attacked by wolves. Artamark (The Human Realm)įollow the road east to and past Griffenborough to meet with the spy.
Your map completion should be about 1.7%.
When you show the ring to the guard at the gate, they will unlock the gate for you. Teleport back to the inquisition camp (remember how I said not to activate any other markers), cut east across the land to the main road and follow it to the gate. He will send you to meet with the Broker in the Human lands. He’ll send you back to the grand inquisitor. Defeat the three lizardmen and return to the gladiator down below. Talk to the gladiator here and then climb the stairs to the arena. He wants to test your strength by competing in the arena. Defeat him and talk to the next guard who tells you where the inquisitor is located.Įnter the arena catacombs (near the portal) and deliver the message to the inquisitor. Head to the grand inquisitor’s mansion only to be attacked by a guard. Don’t activate any resurrection markers along the way (portals are okay). She will have a message for the grand inquisitor Thylysium.Īctivate the resurrection marker here and head south along the roads to the capital. Defeat the attackers and talk to the commander. When you reach the outpost, it will already be under attack. He’ll send you to warn the commander about an upcoming attack.Įxit Sloeford to the north and follow the road north, then east across two rivers, and following the narrow road to the quest marker.
Head up the path exiting the town to the east to the inquisitor’s house. Leave the graveyard and head northeast up the road to Sloeford. Then leave the building, picking up the starting equipment chest along the way. Talk to the necromancer and defeat his assistant. Shadow Warriors start the game inside the Shadowy Catacombs. The build is much less important since you are allowed to die and you probably won’t reach level 30 since you won’t be doing any side questing. For combat powers, I used Demonic Blow and Frenzied Rampage. For buffs, I used Reflective Emanation and Grim Resilience. I put 5 points in Death Warrior Focus and the rest divided evenly between the first three skills.